Western Michigan University has a studio of 7 student workers in the Virtual Reality Development Studio working under the IT Intermedia Specialist. We also have a lab of Oculus Rifts and Quests open for anyone to come try their hand at creation or enjoy themselves with some game time.Workshops and demos are taught to individuals and classes at the lab as well.
We work in: Maya, Marvelous Designer, Oculus Medium, Gravity Sketch, Substance Painter, Zbrush, Blender, and Unity
Terrain building in Unity: recreating a Scandinavian forest for English lit (left, middle)
Teaching workshop: Bringing Oculus Medium shelter creations into Unity (right)
Creating weapons in Maya for the Scandinavian forest scene from historical reference images (left, middle)
Recreating a stone lamp to set the scene in a Japanese garden scene, heavily inspired by Kill Bill (right)
Setting up the Kill Bill project in collaboration with other student workers utilizing animation, lighting, retexturing, particle systems, and more in Unity for students in a class to practice using cameras in Unity. Material and textures from Substance Painter.
Retopology of sterile gloves in Marvelous Designer 9 (left)
Fabric simulation for University gear (right)
3D Printing Projects
An experiment in converting paintings from the local Art Institute to 3D objects so that anyone with low vision or blindness could "feel" the painting.
Painting: Robert Vickrey, The Arch, c. 1962, egg temperaÂ
Recreating The Winged Victory of Samothrace sculpture base from the Louvre using Maya and ZBrush.